Woo hoo! The 3D modelling stuff just keeps getting more enjoyable - because this time I'm creating one of my own characters! In 1999, I started a little comic strip called 'Cosmos', which I have done many splendoured things with; and continues to this day. Should I start chronicling it on this blog? Yes, I think I shall! Anyhoo, one of the mediums I hadn't yet breached with Cosmos was that of 3D - I had one of my characters rendered as a 3D printed model a couple of years ago when I won a character design contest, but I wanted to actually create a model myself. And now that we're mastering Maya in design school, this was the perfect opportunity: the assignment proper is due on Sunday, but the models I've painstakingly assembled - a fellow called Tony Corvell, owner of 'Tony's Comic Utopia', and his Japanese toy robot pal - are all but done. So I'm gonna share them with you, right here and now!
(All artwork and character designs are, of course, (c) 2014 Jon Kay; as if I need to tell you nice people that.... We're all friends here, right?)
|
Our first task was to create a set of model sheets showing our characters from all the relevant angles - front, back and side; that could be imported into Maya and scribbled all over (so to speak).... |
|
I started with Tony - firstly, I constructed an arm and a leg; and then built up his body from a 2D ring drawn around his side view sillhouette.... |
|
And once that was done, connected part A to parts B, C and D; mirror-image copied everything to form a complete figure; and then gave the poor fella some clothes! |
|
Next up, a UV map was made from the clothing components, so I could put colours, logos and other fabric details on Tony's stylin' threads.... |
|
Then finally, based on a fully official colour guide, I created and applied the proper visuals to Tony 3D's clothes (and everything else) and rolled out the rendered turnaround! I might shift the X-badge a bit more to the left, and possibly shrink the TCU logo slightly, but otherwise it looks good to me! |
|
Part two, and on to the robot! Despite the apparent complexity of the design, Mr. Robot was actually a pretty quick build; being composed primarily of basic shapes with a few faces extruded out / scaled / reshaped to add detail and extra parts.... |
|
Which in turn resulted in this handsome creature here! |
|
Most of the body was able to be coloured with basic textures, so I only had to do UV's for the decals that every Japanese tin robot worth his or her salt displays proudly on there chest plates! A bit of Illustrator, Photoshop and Maya work later... |
|
And Mr. Roboto was ready for friction powered, spark-shooting action! |
No comments:
Post a Comment